Meet the Stellar Door Team

  • Writer
  • Composer
  • Animator
  • 3D Modeler
  • Programmer

Greg Lord

Greg is a game developer, 3D modeler, animator, writer, and composer. He is also obsessed with games, the history of games, and especially the music of games. (Someday maybe he’ll even finish making one.)

Greg works for Northeastern University, continuing a long career in Digital Humanities research as an Assistant Director of Design and working on web development projects, community archiving, and graphic and print design. Over his career his overlapping interests have also led to scholarly research focusing on 3D modeling, virtual reality, and interactive 3D games and visualizations. In his own research, he occasionally lectures on storytelling and narrative structures in video games.

In his video games and video game music communities, Greg works as a Department Head for MAGFest’s VRChat department, and as a member of the MAGFest Theme Team, developing artwork, 3D models, animations, and virtual interactive spaces that help bring new creative energy to MAGFest and it’s 25,000+ attendees each year. Greg is also the Design Lead and Co-VR Lead for vgmtogether, a virtual video game music convention focusing on music, panels, and interactive games and virtual environments that bring the video game music community together in celebration of the games, music, and musicians that we all love.

Greg also participates and helps organize local community teams for events such as game jams (including Ludum Dare and Global Game Jam), and the local 72 Film Fest, where Stellar Door’s first film, “Bound” won “Best Amateur” in 2018. Greg works as a writer, modeler/animator, and the team’s composer.

  • Programmer
  • UI/UX Designer
  • Systems Designer
  • Animator
  • Stop Motion Animator

Adam Silcott

Adam Silcott masquerades as a modern day human, despite having originated somewhere in deep space and settling among humankind only after the accidental crash landing of his vessel, known as the Monolith.  He struggles to use Earth’s primitive technologies to adequately rebuild and refuel his vessel, an effort that has required the harvesting of humanity’s electrical brain activity — a requirement that has urged him to take up game design, in an effort to maximally energize the nearby brainwaves of his unwitting brainwave generators–or, more delicately put, neighbors.

When anyone gets suspicious, Adam tells them the backstory he fabricated to fit in: He programmed his first game on a TRS-80 when he was 9. It was a downhill racing/skiing sort of thing that was totally unfair, but he loved it all the same. It sparked a lifetime obsession with game design, a hobby that he continues to enjoy to this day. He’s also been known to do some drawing, painting, and sculpting. All totally normal activities that normal humans enjoy.

In his day job he works with Unity to visualize earth science data in VR. It’s all in the hopes of getting to hitch a ride on one of those sweet satellite launches someday. First step low Earth orbit, next step hitching a ride on a Vogon constructor fleet.

  • Illustrator
  • Concept Art
  • Storyboards
  • Character Art
  • Environment Art
  • Textures

Melanie Judd

Melanie Judd is a graphic designer and illustrator who eats, drinks, and breathes art. From a very young age she has been buried in a sketchbook, capturing life in the form of doodles. She grew up trying her best to render dreams and imagined stories into reality in the only way she knew how. While she can’t remember the first time she picked up the hobby, it really took off in the later years of middle school/early high school. It was here that her interest in art for the purpose of storytelling began to flourish under the influence of many popular icons in animation, comic illustration, and game design.

Game development was always an attractive concept, rooted in a childhood spent designing her own Pokémon and drawing out game levels on lined paper for her classmates. The discovery of flash games and consequently the genre of point-and-click adventure games made this interest all the more approachable for someone with an illustration background. Independent game development companies like Pastel Games and Daedalic Entertainment proceeded to greatly inform a lot of what makes her art style what it is today. While she dabbled very lightly in RPG maker and made small steps towards making her own games, it wasn’t until she was invited to work on a Ludum Dare Game Jam game that this dream was fully realized, thus making Obsolete the first game she had the pleasure to work on. Working with Stellar Door Studios has only opened up more opportunities since then.

When she’s not working on projects for her day job as a designer or making funky artwork for Stellar Door Studios creations, she’s often found catching up on her massive backlog of games, digging into one of many half-finished books, adventuring with her party in an ongoing DnD campaign, or working on her own creative projects.

It is heavily rumored that she is actually sixteen octopi (octopodes) stacked upon one another in a trench coat, leading to both her fascination with the mysteries of the deep, and her ability to produce artwork so quickly.